Post by yankeespotts on Oct 5, 2015 20:00:14 GMT
Forging Britannia
These are dark times for the Kingdom of England.
These are dark times for the Kingdom of England.
Backstory:
A costly, brutal war with France has just ended. The King has just returned from Normandy, exhausted. During his absence the Irish and Welsh rebellions have made headway. The Irish hold Athenry, Dublin and Derry openly rebelled and a strong army threatens Trim, though the castle is well fortified and no assault or siege has begun. The Welsh have seized Cardiff and their army threatens to move into England itself. For now, however, Llewelyn seems content to secure his rule over Wales. In the north, the Scots have gained ground against the Norse, eventually signing peace after pushing them back to the islands. The Norwegians, in return, have sought land in northern England, conquering and burning Newcastle upon Tyne. There are murmurings in England that the Scots, though England’s ally, encouraged the Norse to strike those ill-defended northern lands. King Henry and his lords must either regain their losses or see England and themselves fall.
How to Role-Play and Rules:
There are two basic ways to Role-Play in this type of PBEM.
1. Role-Play as you would like your character to be, overtly ambitious or steadfastly loyal, either way works or anywhere in between.
2. Role-Play according to the traits of your in-game character. For example, note traits like "loyal" or "reserved" as well as the standard ratings of loyalty, dread or chivalry and the like.
Here is an example of a good RP turn post:
Prince Edward rode out front of his advancing column as they marched toward York. The traitorous Scots had invaded England in a time when it was weak. Prince Edward had no desire to inherit less land than his father had. He sat upright in the saddle, despite being wearied of riding. If he was to lead his men, he should provide them an example and, if necessary, discipline them. Strong men made strong nations and Prince Edward knew he was the strongest in England. York would fall or Prince Edward would die trying.
Purchases: Two spear militia (price) in Nottingham. One unit of Welsh Spearmen mercs (price) with Prince Edward.
Here are the basic rules:
1. Each player is responsible for keeping track of their own holdings and units.
2. The Chancellor (myself) controls and recruits all Merchants, Priests, Spies, and Assassins. (These, of course, may be granted to individuals in order to increase piety or assist in campaigns.) The Chancellor also controls the finances of the kingdom. Requests for recruitment are fulfilled by him once everyone has moved. He will then publish a financial report after sending on the file which will show how much money each lord has left to use. The Chancellor does not control a specific character in order to better facilitate the game movement. He will also be the one to choose whether or not to adopt people or marry off princesses.
3. The King (whether Henry to start or his successor) controls his character and accompanying forces. He also commands the navy, though he can, of course, delegate this and accompanying expenses to a lord. He has the right to grant titles (cities and castles) to lords and to remove titles. He can also grant Merchants, Priests, or Spies to a lord's control group and commission their recruitment. His income is brought in from whatever cities or castles are not held by human-controlled lords. He has the right to banish and recall lords. He cannot, however, force lords to recruit or pursue any course of action. He can bully, plead, request, but a lord is not obliged to obey, though such action could be considered treasonous.
4. Lords control their character, their units, and the recruitment in their holdings (though these requests are fulfilled or delayed by the Chancellor). This is called their control group. Any military unit or item purchased comes under the control group. Any sons born to the character also become part of that group. The King may gift units or agents to a lord's control group. Lords are responsible for recording and managing the finances of their control group as well as what units are in that group.
5. Siege Rules are that every settlement must be besieged at least half the time (rounded up) it can hold out before an assault can be launched. So a fortress (9 turn holdout), for example, would have to be besieged 5 turns pre-assault. Catapults allow immediate assault. A unit will be lost to attrition, lowest rank first in general, for every winter turn spent in siege. (basically a unit lost every two turns)
6. Player is allowed to fight battles, but not against an AI faction leader. Only the king can fight a battle against another king. All others must auto-resolve. Screenshots are required.
7. A player, on finishing his turn, does NOT end turn, but passes it on to the next player in line. Players are encouraged to play their file ASAP upon receiving it and to pass it along just as quickly. These turns will not take a long time.
Players:
Choose a character, post your e-mail address and time zone.
King Henry, Lord of London (permanently), Norwich, and Canterbury.
Prince Edward, Lord of Nottingham and Lincoln, commander of Cristopher Apperry (for if Edward chooses to Crusade) - AceBit (goldengentlemangamer@gmail.com) UTC +12
Maurice Fitzgerald, Lord of Trim and Lancaster - Dark Angel (paulcook002@aol) GMT+0
Walter Giffard, Lord of York - KonigPanther (konigpanther@gmail.com) GMT+1
Richard, Lord of Launceston and Shaftsbury
Hugh de Vere, Lord of Gloucester and Oxford
John de Warenne, Lord of Winchester and Arundel, a member of the royal house in appreciation for contribution to the French war.
Alan la Zouche, Lord of Chester and Shrewsbury - dodovici (dorinsec@gmail.com) GMT +3
Notes on the start:
Whatever units are in your territories (this includes forts) are in your control group. You cannot combine armies with another lord, given that this would cause confusion. Besides, those troops are yours. You don't want slimy old Hugh controlling your men, do you, John?
A complete list of men and basic finances for each lord will be updated here in the header when all players have chosen a character.
A costly, brutal war with France has just ended. The King has just returned from Normandy, exhausted. During his absence the Irish and Welsh rebellions have made headway. The Irish hold Athenry, Dublin and Derry openly rebelled and a strong army threatens Trim, though the castle is well fortified and no assault or siege has begun. The Welsh have seized Cardiff and their army threatens to move into England itself. For now, however, Llewelyn seems content to secure his rule over Wales. In the north, the Scots have gained ground against the Norse, eventually signing peace after pushing them back to the islands. The Norwegians, in return, have sought land in northern England, conquering and burning Newcastle upon Tyne. There are murmurings in England that the Scots, though England’s ally, encouraged the Norse to strike those ill-defended northern lands. King Henry and his lords must either regain their losses or see England and themselves fall.
How to Role-Play and Rules:
There are two basic ways to Role-Play in this type of PBEM.
1. Role-Play as you would like your character to be, overtly ambitious or steadfastly loyal, either way works or anywhere in between.
2. Role-Play according to the traits of your in-game character. For example, note traits like "loyal" or "reserved" as well as the standard ratings of loyalty, dread or chivalry and the like.
Here is an example of a good RP turn post:
Prince Edward rode out front of his advancing column as they marched toward York. The traitorous Scots had invaded England in a time when it was weak. Prince Edward had no desire to inherit less land than his father had. He sat upright in the saddle, despite being wearied of riding. If he was to lead his men, he should provide them an example and, if necessary, discipline them. Strong men made strong nations and Prince Edward knew he was the strongest in England. York would fall or Prince Edward would die trying.
Purchases: Two spear militia (price) in Nottingham. One unit of Welsh Spearmen mercs (price) with Prince Edward.
Here are the basic rules:
1. Each player is responsible for keeping track of their own holdings and units.
2. The Chancellor (myself) controls and recruits all Merchants, Priests, Spies, and Assassins. (These, of course, may be granted to individuals in order to increase piety or assist in campaigns.) The Chancellor also controls the finances of the kingdom. Requests for recruitment are fulfilled by him once everyone has moved. He will then publish a financial report after sending on the file which will show how much money each lord has left to use. The Chancellor does not control a specific character in order to better facilitate the game movement. He will also be the one to choose whether or not to adopt people or marry off princesses.
3. The King (whether Henry to start or his successor) controls his character and accompanying forces. He also commands the navy, though he can, of course, delegate this and accompanying expenses to a lord. He has the right to grant titles (cities and castles) to lords and to remove titles. He can also grant Merchants, Priests, or Spies to a lord's control group and commission their recruitment. His income is brought in from whatever cities or castles are not held by human-controlled lords. He has the right to banish and recall lords. He cannot, however, force lords to recruit or pursue any course of action. He can bully, plead, request, but a lord is not obliged to obey, though such action could be considered treasonous.
4. Lords control their character, their units, and the recruitment in their holdings (though these requests are fulfilled or delayed by the Chancellor). This is called their control group. Any military unit or item purchased comes under the control group. Any sons born to the character also become part of that group. The King may gift units or agents to a lord's control group. Lords are responsible for recording and managing the finances of their control group as well as what units are in that group.
5. Siege Rules are that every settlement must be besieged at least half the time (rounded up) it can hold out before an assault can be launched. So a fortress (9 turn holdout), for example, would have to be besieged 5 turns pre-assault. Catapults allow immediate assault. A unit will be lost to attrition, lowest rank first in general, for every winter turn spent in siege. (basically a unit lost every two turns)
6. Player is allowed to fight battles, but not against an AI faction leader. Only the king can fight a battle against another king. All others must auto-resolve. Screenshots are required.
7. A player, on finishing his turn, does NOT end turn, but passes it on to the next player in line. Players are encouraged to play their file ASAP upon receiving it and to pass it along just as quickly. These turns will not take a long time.
Players:
Choose a character, post your e-mail address and time zone.
King Henry, Lord of London (permanently), Norwich, and Canterbury.
Prince Edward, Lord of Nottingham and Lincoln, commander of Cristopher Apperry (for if Edward chooses to Crusade) - AceBit (goldengentlemangamer@gmail.com) UTC +12
Maurice Fitzgerald, Lord of Trim and Lancaster - Dark Angel (paulcook002@aol) GMT+0
Walter Giffard, Lord of York - KonigPanther (konigpanther@gmail.com) GMT+1
Richard, Lord of Launceston and Shaftsbury
Hugh de Vere, Lord of Gloucester and Oxford
John de Warenne, Lord of Winchester and Arundel, a member of the royal house in appreciation for contribution to the French war.
Alan la Zouche, Lord of Chester and Shrewsbury - dodovici (dorinsec@gmail.com) GMT +3
Notes on the start:
Whatever units are in your territories (this includes forts) are in your control group. You cannot combine armies with another lord, given that this would cause confusion. Besides, those troops are yours. You don't want slimy old Hugh controlling your men, do you, John?
A complete list of men and basic finances for each lord will be updated here in the header when all players have chosen a character.